Minion Layout
Minion Layouts explanation
This is an easy tutorial of how does work the area of each minion.
Block Break Layout:
minion-layout:
  type: TWO_X_TWO
  toReplaceBlock: DIAMOND_ORE
  materialThatCauseException:
  - DIRT
  allMaterialsCauseExceptionExcept:
  - COBBLESTONE
  - STONE
  - DIAMOND_ORE- type: this is the area around where minion will look for, it can be TWO_X_TWO or THREE_X_THREE 
- toReplaceBlock: this is the block that minion will place in the selected position 
- materialThatCauseException: if minion has one of these materials around it will cause an exception 
- allMaterialsCauseExceptionExcept: if minion has a material that doesn't be here it will cause an exception 
Crop Break Layout:
minion-layout:
  type: TWO_X_TWO
  toReplaceBlock: FARMLAND
  toReplaceCrop: WHEAT
  materialThatCauseException:
  - STONE
  allMaterialsCauseExceptionExcept:
  - DIRT
  - FARMLAND- toReplaceCrop: this is the crop that minion will plant in the selected position 
Mob Killer Layout:
Vanilla Mobs Example:
minion-layout:
  type: TWO_X_TWO
  materialThatCauseException: []
  allMaterialsCauseExceptionExcept:
  - GRASS_BLOCK
  - DIRT
  minionMob:
    displayName: null
    entityType: COW
    isFromMythicMobs: false
    id: nullMythic Mobs Example:
minion-layout:
  type: TWO_X_TWO
  materialThatCauseException: []
  allMaterialsCauseExceptionExcept:
  - GRASS_BLOCK
  - DIRT
  minionMob:
    displayName: null
    entityType: COW
    isFromMythicMobs: true
    id: epic_cow- minionMob.displayName: if the entity to look for should have a specific name (only for vanilla mobs) 
- minionMob.entityType: the type of entity to look for 
- minionMob.isFromMythicMobs: if the entity to look for is from MythicMobs 
- minionMob.id: the id of the entity from MythicMobs 
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