Minion Layout
Minion Layouts explanation
This is an easy tutorial of how does work the area of each minion.
Block Break Layout:
type: this is the area around where minion will look for, it can be TWO_X_TWO or THREE_X_THREE
toReplaceBlock: this is the block that minion will place in the selected position
materialThatCauseException: if minion has one of these materials around it will cause an exception
allMaterialsCauseExceptionExcept: if minion has a material that doesn't be here it will cause an exception
Crop Break Layout:
toReplaceCrop: this is the crop that minion will plant in the selected position
Mob Killer Layout:
Vanilla Mobs Example:
Mythic Mobs Example:
minionMob.displayName: if the entity to look for should have a specific name (only for vanilla mobs)
minionMob.entityType: the type of entity to look for
minionMob.isFromMythicMobs: if the entity to look for is from MythicMobs
minionMob.id: the id of the entity from MythicMobs
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